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Welcome to YR:Argentina
The No.1 place for RA2 resources

AlertDawn + AlertSun download links on yrarg , September 11, 2011 by Deathblow Luc
Goddamn, it took me at least 20 tries to remember my user and password here.

Hi! No, im not coming back to make missions again after seven years at all, don't get your hopes up too high. I did notice however (in one of my egocentrical journeys into the past to see stuff i made while i was toying around with C&C) that AlertSun is nowhere to be found in the current version of the YrArg site, and AlertDawn's file is corrupted. So I took the liberty of digging through archive.org to find working versions of them both. Whenever someone restores the site or updates it, at least they can find working versions of both. Attaching em below (Click on the comments link if youre on the website to access the files through the forums)

Probably no one plays this stuff anymore, but it'd make me cry inside to think both files could just get lost in the abyss of outdated content.

Either way, shoutout to Mig, Apollo, Speeder, AG and the 2-3 people from my times that might still be around. Peace.

Looking for Staff of Yuri's Revenge Argentina , May 22, 2011 by Martinoz
Hello, It's my first topic or news as the administrator of Yuri's Revenge Argentina. I've became an admin of this website in last 3 or 4 weeks, and we made a major step for revival of this website.
As you see, the current site is outdated, missing a lot of resource assets that could be available for download. However we are working on the new version with website with new features like:

- Multiple File Downloading using checkboxes
- Search Function, you can search via author, filename, tags, whatever you want
- Ingame/preview pics are resized into thumbnails. Clicking on them will open full-sized image in lightbox.
- Easy and reliable system of placing download positions in articles.
- Download statistics
- For people who don't want to send an e-mail with files to the site administrator, there is a function to upload the files.

There is not much work to be done at the moment, in last 3 weeks since 1st May, with the help of Speeder I've uploaded almost 500 files with ingame/preview pics - I've also found and uploaded stuff from dead modding websites like Pixelops. People who saw the website can agree, that I'm not lying with over 500 files uploaded :). If you have the files from the modding websites that are currently inactive, please send them to me. Actually I'm looking for people who:

- Will post the articles about modding, tutorials, new files etc.
- Will upload new files to the website
- Will search for new public files on every modding website and contact with author
- If you are making shps, voxels or maps, and you want your work uploaded fast and simple, it's a great place for you :).

Voxel Section Editor III 1.37 released! , August 25, 2007 by Banshee
Hello fellow YR Argentina visitors! At Project Perfect Mod, I've finally released the Voxel Section Editor III 1.37. This new version has a smarter auto normals and also comes with several bug fixes. With this reinforcement, let's keep our voxels comming!


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1.37
- revisions by Banshee
- Added: Tangent Plane auto normals based on the article sent to SIBGRAPI 2007. This should find the lighting of the voxels in a more realistic way.
- Bug Fix: Import a section will no longer crash the system.
- Bug Fix: If the program is deactivated, the application will stop rendering, severely reducing the cpu load on idle moments.
- Bug Fix: Fixed some inconsistences with the coordinate system.
- Bug Fix: New Red Alert 2 voxels starts with normals of the type 4 (RA2) and no longer type 2 (TS).
- Bug Fix: Increased stability when opening and saving palettes, voxels and HVAs. Thanks VK.
- Updated: Community links, new program icon from IcySon55 and interface improved thanks to VK.




Support for this tool is available at the Voxel Section Editor III forum (guest posting allowed).

The Help file isn't being updated because I don't have its source (Stucuk may have it). So, the help is pretty much outdated.

The very latest internal/test versions and source code can be found at the Official Voxel Section Editor III SVN.

You can download it HERE, at our updated utilities section. If you accidentally own a C&C fan site or you are staff of it, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts. And, have fun voxelling!

Voxel Section Editor III 1.31 Released! , February 1, 2007 by MaryJo
Ladies and Gents, Yesterday Banshee released Voxel Section Editor III 1.31.

This is what's new in this version:

Voxel Section Editor III 1.31 ChangeLog: - revisions by Banshee
- Added: Ability to optimize your voxel/new section for land or air unit. The difference is the bounds calculation. When Land is selection, the minimum height is 0, while Air uses the old system.
- Added: Mirror -> Mirror Right to Left finally works.
- Updated: There is only one auto normalizer now: Smoothed Cubed AutoNormals v2, that brings perfect normals, better than the old Cubed AutoNormals. Cubed AutoNormals and 6-Faced Autonormals are gone.
- Updated: Voxels should be rendered about 20x faster, like in OS:VV 1.6 or better. However, this requires a bit more RAM memory.
- Updated: Program loads faster and acts faster. The code was also improved to waste less memory. Custom schemes also load considerably faster.
- Updated: Dropper is now the default tool from the program, instead of pencil. This prevents users from accidentally painting the voxels when creating new files or opening existing voxels.
- Bug Fix: The program will now load sections with no used voxels instead of giving range check error.
- Bug Fix: Failed to set data for 'Path' message won't appear anymore if you do not have administrative powers on your operational system.
- Bug Fix: When creating new voxels or on the resize operation, the x, y and z you determine will be the x, y and z from your voxel. The order is no longer messed up.
- Bug Fix: Normals are now copied correctly when copy is used with Spectrum -> Normals.

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What are you waiting for? Get this tool Now!

OS HVA Builder 2.1 and OS Voxel Viewer 1.7 , September 5, 2006 by Banshee
Yesterday I've released updated versions from both OS HVA Builder and OS Voxel Viewer. Now, both programs render your voxels faster, aligned and with better remappables. OS HVA Builder 2.1 can also associate your with your HVA files and includes some interface improvements. These changes make these tools a reliable way to preview and setup your voxel group (body, turret and barrel) withou running the game.

The utilities section is now updated with them.


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