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Welcome to YR:Argentina
The No.1 place for RA2 resources

Voxel Section Editor III 1.37 released! , August 25, 2007 by Banshee
Hello fellow YR Argentina visitors! At Project Perfect Mod, I've finally released the Voxel Section Editor III 1.37. This new version has a smarter auto normals and also comes with several bug fixes. With this reinforcement, let's keep our voxels comming!


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1.37
- revisions by Banshee
- Added: Tangent Plane auto normals based on the article sent to SIBGRAPI 2007. This should find the lighting of the voxels in a more realistic way.
- Bug Fix: Import a section will no longer crash the system.
- Bug Fix: If the program is deactivated, the application will stop rendering, severely reducing the cpu load on idle moments.
- Bug Fix: Fixed some inconsistences with the coordinate system.
- Bug Fix: New Red Alert 2 voxels starts with normals of the type 4 (RA2) and no longer type 2 (TS).
- Bug Fix: Increased stability when opening and saving palettes, voxels and HVAs. Thanks VK.
- Updated: Community links, new program icon from IcySon55 and interface improved thanks to VK.




Support for this tool is available at the Voxel Section Editor III forum (guest posting allowed).

The Help file isn't being updated because I don't have its source (Stucuk may have it). So, the help is pretty much outdated.

The very latest internal/test versions and source code can be found at the Official Voxel Section Editor III SVN.

You can download it HERE, at our updated utilities section. If you accidentally own a C&C fan site or you are staff of it, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts. And, have fun voxelling!

Voxel Section Editor III 1.32 is online! , February 13, 2007 by Banshee
Hello everyone! I've released the new Voxel Section Editor III 1.32 that comes to improve several important aspects of the program. The first priority was the auto normals, which still had few problems. The second change was the adition of some short cuts which were available on the old VXLSE II. And, as a bonus, I've ressurected the 3D preview window from the VXLSE II 2.1 SE OpenGL version totally adapted to the new rendering code. The old preview still works and both can be used together (in this case, at half speed until I find a way to bypass this limitation).

So, I highly recommend everyone to update your VXLSE III to the latest version. Here's the change log:


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Voxel Section Editor III 1.32 ChangeLog:
- revisions by Banshee
- Added: 3D Preview window from VXLSE II 2.1 OpenGL edition is now back and it can render together with the current Preview (at half speed, in this case). It can also be resized and all features from the traditional preview were incorporated into it.
- Added: Shortcuts from VXLSE II are back. You can move the X, Y and Z axis by pressing x, y and z. To move backwards, add shift to it. Some other random shortcuts were added.
- Updated: Autonormalizer is now even better. Now it uses the concept of influence area to no longer miss the direction on few specific cases.




Support for this tool is available at the Voxel Section Editor III forum (guest posting allowed).

You can download it at our Utilities Section. If you own a fan site, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts. And, happy voxelling!

OS HVA Builder 2.1 and OS Voxel Viewer 1.7 , September 5, 2006 by Banshee
Yesterday I've released updated versions from both OS HVA Builder and OS Voxel Viewer. Now, both programs render your voxels faster, aligned and with better remappables. OS HVA Builder 2.1 can also associate your with your HVA files and includes some interface improvements. These changes make these tools a reliable way to preview and setup your voxel group (body, turret and barrel) withou running the game.

The utilities section is now updated with them.


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